During
Christmas, I was at a friend's holiday party, when the discussion of
animation came up. We were all watching my favorite Christmas film
(and my favorite animated film, and probably one of my favorite
all-time films) The Nightmare Before Christmas. I must have watched
that movie hundreds of times in my life, and dissected many of the
key elements of the film.
In
any case, when the discussion turned to animation, I shared that I am
an animator, and that I was currently working on a short film.
However, I didn't have anything to show my new friend. She just had
to take for granted all of the weird things I was telling her. Since
animation is essentially a visual medium, I should have a visual
example to share with discussing my work. This might seem odd, except
that I always carry with me an iPad so that I can read (or a smart
phone that has the ability to share images or movies). (The careful
reader will notice that in an earlier post I slammed Mac computers
for their inefficient OSX that doesn't run 3D applications well; to
be sure, I love Apple toys (iPhones and iPads), it's just their
computers that I think are terrible.)
I'm
telling you all of that so I can tell you this. I then began
rendering still images as I could, and carried them with me, or
shared them on social media (a little bit). Like I said earlier, I
don't like promoting a project before it is complete, because if I
don't complete it, then I dislike the character that makes of me.
However, I was willing to share stills here and there with certain
people. This was a big change for me, because in my previous
projects, I didn't share anything until the final product was
complete. The problem with such a strategy is that by that point, it
is too late to fix or correct problems. Thus, for the first time, I
was opening myself up to criticism and asking for feedback so that I
might change things and better them while still in the production
process.
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