The
abandoned aesthetic that I was going for in the interior sets
required very specific texture details. I found some examples that
really spoke to me, and that I preferred for the walls, but they just
didn't work. I tried many times to force them in place, and I still
couldn't manage to develop an image of paint peeling off the walls.
As I've noted several times earlier, texturing just isn't my forte,
so I was limited in what I could do. That said, my eyes did work well
enough to determine that my initial attempts were not turning out
well.
To
be honest, at this point I felt that I was at a loss. I didn't know
how best to texture the walls. But then looking at my original
reference images of Beelitz Sanatorium, and other images of
interesting interiors, I noticed that most large interior walls are
not one surface texture from floor to ceiling. Instead, the walls are
typically split at certain places (typically by some sort of rail or
something like that), and thus the monochromatic nature of the wall
fades. Because I was only using tiled textures, this was where most
of the problem sat: the size of the walls required that the number of
tiles added up beyond the small number that I wanted to limit myself
too. When the tiling gets too large, repetitions are clearly visible
to the viewer, and thus offers a diminished aesthetic experience. But
once I divided the walls up, I was able to significantly decrease the
number of times any texture was tiled.
I
also realized that for surfaces that still required large tiling
numbers, I would have to use a more evenly distributed texture. That
is, I used more plain textures that didn't have conspicuous defining
features that would be easy to spot when repeated. I hope that this
illusion held up in the final product.
These are some early versions of the foyer, with the textures that I decided to not use.
Below is a more finalized version of the foyer.
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