When
researching images to develop a style, besides photographs, I also
came across many illustrations. I really liked the stylized aspect of
some illustrations of cityscapes that I found, I wanted to try to
implement such a style for "The Music of Erich Zann."
One
rule that I wanted to follow is that there should be no straight
lines in this world. To be sure, this is a nice rule to follow, and
was exploited to great effect by modern architects from Gaudi to
Gerry (and several others, besides). When comparing Antonin Gaudi to
Frank Gerry, one key difference is the presence of sharp corners:
they are absent in Gaudi, but frequent in Gerry. In other
illustrations that I found, I felt that the curved lines with sharp
corners lent themselves better to horror, as opposed to more organic
curvature which seemed to lend itself better to a playful, childish
mood.
I
had decided that I would initially model and texture the buildings
with straight lines, as their photographic references dictated, and
then I would merely apply some lattice tool to skew the architecture
into more interesting shapes. This imposes a few demands on the
model's geometry. For one thing, it needs to be a very high
resolution in order to not break or bend in a non-organic manner: I
want curved surfaces, not jagged surfaces.
However,
none of this came to pass. I am not sure why I didn't, but the
primary answer to such questions is typically that I was too
impatient to make such stylized alterations. But here, there is much
more to this explanation. For one thing, I modeled such buildings
with several, non-connected parts. For example, the roof was not
contiguous with the walls of the building; instead, it was merely a
slab that I rested on top of the walls. So, when I smoothed and
skewed the model, the different parts would never match up perfectly.
I realized that in order to make such a stylized building, there were
two things that I should have done: 1) just model the stylized shape
from the beginning. But I couldn't do this because my own
illustration and drafting skills are poor (that's why I copied
reference images when modeling); or 2) The model's geometry would all
have to be contiguous (which I didn't want to do because it would
require that all the work I already had completed would be for
nothing, and I would have to restart from zero). So, I just stayed
with straight-line style architecture.
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