Wednesday, February 15, 2017

47. NEW ANIMATICS

I tried to apply the new animations to each scene, but it was too much for my computer to handle. So I recreated the scenes with bare bones, minimal sets: usually just a floor and whatever necessary props were needed for the animation, but nothing else. I was easily able to apply the new animation to the characters, without many hardware limitations.

One limitation that did occur, however, was that I couldn't simply apply all of the animations to one character. The rotations and movements of the characters were difficult to carry over from the previous animation. So I used different copies of the character for different shots.

Once all the animation was in place, I could also figure out what specifically was needed for the camera settings, and the camera animations.

Once each scene was laid out in complete, I could then import this minimal animation right into the high resolution set, and simply hit render. To be sure, that hi-res set with all of the animated characters was way too intense for me to work with in any effective way, though it was still able to render when left alone. If I needed to make any tweaks to the scene or render settings, then I had to turn off a lot of the hi-res elements. 



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