One
other thing that Mixamo does with characters is set them up for
animation. That is, all that is required for Mixamo to work is the
initial geometry. Mixamo creates the skeleton and the skin weights to
make the animation apply to whatever bipedal character is designed.
Of
course, the Mixamo skin-weights aren't always guaranteed to work, and
I needed to fix them. This was especially so for Zann. From fairly
early on I knew that I wanted Zann to be a portly figure. (That's why
my original references were Danny DeVito, Takashi Shimura, and
Timothy Spall.) However, I have known for a long time that such
portly characters are always difficult to animated (I remember many
of my earlier problems with Zann, such as his shirt buttons, double
chin, etc were due to his stature).
However,
one thing that was nice with about Mixamo is that a number of their
animations could be customized to better fit different character
types. Most often this included arm spacing; but other times this
included specification regarding how excited or calm the character
would be while performing the action.
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Website:
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