There
is no such thing as a free lunch. Despite the fact that these
animations that I sourced from Mixamo were so much better than any
animation I could create, there were still several challenges that I
now faced.
The
first challenge was finding the animation that fit what I needed.
There are only a limited set of animations that Mixamo has available.
If there is not something that fits my animatic plan, or ideas that I
wanted, well then what could I do?
I
could either make the animation myself, but that would probably
reveal a big clash between my own style of animation and the high
quality Mixamo animations. (In fact, in a couple of places, I think
it is a bit too clear where these contrasts happen in the film.)
Another
solution that I exercised more frequently is to mix different Mixamo
animations into one that fit what I needed.
This is the case with the guitar-playing animation. The Mixamo solution has the musician standing while playing guitar, but I clearly wanted sitting. So I found a nice sitting animation for the lower part of Zann's body, and used the guitar-playing animation for the upper part of his body.
This is the case with the guitar-playing animation. The Mixamo solution has the musician standing while playing guitar, but I clearly wanted sitting. So I found a nice sitting animation for the lower part of Zann's body, and used the guitar-playing animation for the upper part of his body.
Yet
another solution to this challenge would be to simply abandon the
shot that I wanted.
The
second challenge that Mixamo introduced was making the animation fit
within the sets that I had already designed. The most obvious
examples of this were walking up and down the stairs. The steps that
Mixamo prescribed ended up different from the size of the steps that
I originally designed. I figured that having good animation was more
important than the size of my stairs, so for that scene, I remade the
staircase so that it would better fit the steps of characters took in
the animation.
The
third challenge of using Mixamo animation was that it might not have
fit within the confines of my original animatic. In that case, it was
very easy for me to decide that my shots would be altered in order to
make the animation fit the idea better. This might entail having to
move the camera in different ways, but that seemed a minor sacrifice
to get nice looking animation.
My original screenplay had these shots all combined as one long camera-shot. However, because I couldn't figure out how to best combine all of the animations required to get this to work, I decided to simply cut it into a couple of shots. This was easier since part of my original screenplay did include the camera leaving her out of the shot for a moment. During this moment, it was easy to incorporate a new animation for the student (and during that last animation for the scene, I did have to combine two Mixamo animations in order to get her to the door).
Website:
Contacts:
, and the film: 
My original screenplay had these shots all combined as one long camera-shot. However, because I couldn't figure out how to best combine all of the animations required to get this to work, I decided to simply cut it into a couple of shots. This was easier since part of my original screenplay did include the camera leaving her out of the shot for a moment. During this moment, it was easy to incorporate a new animation for the student (and during that last animation for the scene, I did have to combine two Mixamo animations in order to get her to the door).
Website:

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