At
first I modeled the student's hair as a type of helmet. I figured
that I would move beyond that soon enough, but I never did.
At
no point did I ever consider that I would try to use 3D tools to
emulate real hair. I knew that would be far too costly in terms of
render time, learning time, and all other sorts of time-spending
issues.
However,
I did contemplate trying to use video game style hair. I had to
research these types of solutions, and they seemed easy enough. So they seemed. I just couldn't figure out how to apply
layers of hair on her head in a good way. Perhaps I was a bit too
impatient in this task, and so I never achieved a decent head of hair
beyond the helmet that I started with. I am not sure why my eyes were
tolerant of this feature in the final product, but I just couldn't
see it as a big detriment to the project. I hope I'm correct, or at
least that it doesn't hurt the final product too much.
By
the way, this is a problem I didn't have with Zann, since I just
decided that he would look great bald, and that I wouldn't have to
deal with all these issues.

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