After
making a central idea for the blocking of the exterior scene, I could
now get to work in filling in the details. The first tasks that I
laid out for myself were the buildings. Again, I used internet
resources to find sample architecture that I would try to utilize.
Textures.com is a nice resource that I've used for years now.
There
are a couple of key reason that I return to Textures.com. The first
is that they library is so extensive. With some patience, I can find
so many examples of different building styles. Sure enough, I found
several buildings that I wanted to use for "The Music of Erich
Zann."
The
other reason that I like Textures.com is that their photos of
buildings are typically adjusted or initially shot as though we are
looking at a cross section of the building. This helps amateurs like
me simply trace over the photo, and bring the building to life.
When
modeling buildings, I only use a few tools, like inserting a line
loop, or extruding faces. Every now and again I will use a bridge
tool, or the tool to fill in a hole. At the end, I will try to smooth
the whole model, but this requires me to insert lines at the edges;
otherwise when I smooth, the model looses shape and becomes more
organic in nature. This isn't what I was looking for... yet.
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