The
guitar has a special spot in my soul. I've played guitar for over
twenty years, and I still pick it up everyday. Thus, from the
beginning I knew that in my animated version of "The Music of Erich Zann," he would play a guitar, and I would write the music
(I will discuss the music writing process in more detail later).
However, I had never created a 3D model of a guitar. I supposed
(perhaps mistakenly) that it would be an easy process.
Indeed,
it would be easy to utilize photo references of a guitar, but I had a
further advantage in that I had a physical guitar readily available
that so that I could include even greater detail that I might have
missed with photos. One place that I tried to add specific detail
were with the strings. Initially, I had planned on animating the
actual music performance to the note. (Once I got to the animation
phase of the project, this direction was quickly abandoned.) So I had
to be specific about exactly where the frets were. This was easy with
photographic reference. But I also wanted to be sure to include the
excess string, and loops made when tying the strings to the guitar at
both ends, at the nut, and at the tuning pegs. To do this, I created
a curve, and extruded the strings along that curve.
One
place where I left out detail on the guitar is the threads of the
screws of the tuning pegs. I've yet to model any screws, and I dread
the thought, but I expect that I could probably find some online
tutorials regarding this (which is what I did at so many points
during the production). So I shouldn't be too scared to do this in
the future.
Texturing
the guitar wasn't too difficult, either, since the division of the
parts is fairly straightforward. The only thing that I paid attention
to is where to add specularity (on the body of the guitar), and where
not (on the fretboard).
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